Space Wolves

Welcome to the Fang

Welcome to Grey armored.com. This in reference to the armor color worn by the Space Wolves chapter of Space Marines of Warhammer 40,000. The reason I started this site was to share my wealth of wolfy knowledge with the world. I’ve been playing warhammer 40,000 since the 2nd edition of the game. So I probably started around 1996. I chose the Space Wolves because no one at my local hobby store was using them. They didn’t want to paint fur. So that’s when my journey with the Space Wolves started. I have a pretty massive force to be honest. So large in fact, I don’t think I’ll ever paint it in this lifetime. The group of friends I play with have multiple armies. I won’t use another army till I master the wolves. Which I have not done as of me starting this website. On this page I’ll talk about strategies to use against the armies that oppose the emperor and how to crush them utterly. Space Wolves Are great at crushing things. I’ll also be posting pieces I’m currently painting and how I like to paint the wolves. Simple but neat is my painting strategy. So make yourself at home and dive right in. If your looking for a way to learn How to paint Space Wolves or get great information about them, this is the page to be on. I think you’ll enjoy it here.

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Thoughts on cheesy Space Wolves armies

Anyone who’s played Warhammer 40,000 has probably faced a cheesy army or two. From my personal experience, it seems like there are a lot of cheesy armies out there these days. I don’t mean the armies themselves, I mean the army lists that some players put together. The good old space wolves army can also be used to make an extremely cheesy list if their players so choose. I don’t believe cheesy armies are the way to go at all. Of course this is just my opinion. If the first thing you field when you create your army is Land Raiders and terminators, you may be slightly cheesy. Ard boys tournaments tend to bring out the cheesy players. This article are my thoughts on cheesy players and cheesy Space Wolves armies.

Ever since Games Workshop started doing “Ard Boys” tournaments, Warhammer 40k Space Wolves have become cheesier. What I mean is, it seems a lot of players refuse to lose. This is pretty annoying. I’ve been playing this game since its second edition. I’ve always been a Space Wolves player.  There are games where I’ve got my butt kicked due to my bad dice rolling. So what I’ve seen people do, is try to put the most powerful units down on the table and have as many of them as they can. This leads to armies with only terminators, land raiders etc. From my experience, balanced armies will always do better in tournaments. You need numbers so you can sustain some losses. You’re always going to lose parts of your army when you play Warhammer 40,000. Some people can’t take the idea that their tank will be blown up or that there commander will be killed. The only thing that I have to say to that is, get used to it. 40k Space Wolves die sometimes and it’s just part of the game.

The majority of 40K players use space marines. This is fine, however when you decide to field four land raiders in the 2000 point game, you’re definitely cheesing it up. There is absolutely no reason to spend that many points on vehicles. Especially ones that wont make their points back. Land raiders are effective, no doubt, but to have four is overkill. I’ve heard of some space wolves players making armies of entirely Thunder Wolf cavalry. While this is legal, to me it sounds cheesy. I love my thunder Wolf cavalry, but to spend 2000 points on 15 to 18 models sounds ridiculous. If I want to play Warhammer 40,000 casually and the person I’m planning lays a cheesy army before me, I simply won’t play them. I play this game to have fun not to prove “how great I am.”  People need to take this game less seriously and have fun with it like people used to in second edition. Again this is all just opinion. Thanks for reading.

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The best ways to equip your Space Wolves

There are many ways to equip Space Wolves effectively. You have to know what to use, when to attack and when to hold back. The wolves are good in close combat, but can get overwhelmed if your not careful. In this article I’ll give some general advice on how I personally equip my grey hunters, bloodclaws and longfangs. There are many ways to equip your troops, so this is not a be all end all list. You have to be flexible and understand that you may need different weapons for different enemies.

The first Space Wolves unit I’ll explain how to equip are the grey hunters. These guys can do everything well. They can be equipped for close combat and shooting roles. Give a model in the squad mark of wulfen for more close combat punch or give one model a plasma pistol and go after the enemy’s elite squads. I almost always have either two plasma guns or two melta guns in the squad. Also, I use powerfists quite extensively. I’m not a fan of power weapons as much. I tend to roll low for wounding. Another thing that can make a grey hunter squad a lot better is adding a wolfguard to the squad. You lose the ability to have two special weapons, but they will be better in close combat and have a better leadership. So mount these guys in a rhino and go blasting with four plasma gun shots a turn. This is great especially since you can move six inches with your rhino and still fire them.

Another Space Wolves unit I’ll tell you how to equip are the bloodclaws. Bloodclaws are great troops and are scary on the charge. There are a lot of different ways to equip these guys. Once again I usually add a powerfist to the squad. Power weapons are probably good to use also, based on the sheer numbers you can put in this squad. You can put up to fifteen guys in a squad! If you have fifteen in the squad you can add a second special weapon. I personally take flamers a lot. These guys have a lower weapon skill and ballistic skill than normal marines. It might not be a bad idea to take a melta gun as your second special weapon in case you come across anything with armor. They may not have as good of a ballistic skill, but it’ll give them a chance against tanks or dreadnoughts. A great hq unit to lead these guys is the wolf priest. He’ll make them fearless and give them more power weapon attacks. You can’t lose there.

The last Warhammer Space Wolves unit I’ll explain how to equip are the long fangs. These are the guys who lay down heavy fire support. The problem is you can’t move and shoot with them. So find a firing lane and start shooting. Another issue is their lack of a meat shield that other heavy support from other marine armies have available to them. This means once you take casualties your losing important models. Usually people take the pack leader out first, which takes away your ability to split fire. This can be helped by adding a wolf guard to squad that is just a basic model with no special weapons or wargear. So when you take losses, take the wolf guard first instead of the pack leader. When it comes to weapons, I like missile launchers and las cannons. Sometimes I’ll use heavy bolters or plasma cannons if I know my opponent has a horde army. It’s best to use your long fangs to support any assaults you may be doing. Besides that, tank hunting is always their specialty.

In closing, this is just some basic advice when it comes to equipping your Space Wolves army. This is obviously not a complete list, but it’s a great start. This will give you some good ideas on how to equip your squads to deal with the many threats on the battle fields of the forty first millenia. So feel free to use these ideas and always remember, mistakes are what will help you learn and will make you a much better player. All of these troops have more information available in the Space Wolves Codex.

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