Space Wolves

Posts tagged ‘power weapons’

The best ways to equip your Space Wolves

There are many ways to equip Space Wolves effectively. You have to know what to use, when to attack and when to hold back. The wolves are good in close combat, but can get overwhelmed if your not careful. In this article I’ll give some general advice on how I personally equip my grey hunters, bloodclaws and longfangs. There are many ways to equip your troops, so this is not a be all end all list. You have to be flexible and understand that you may need different weapons for different enemies.

The first Space Wolves unit I’ll explain how to equip are the grey hunters. These guys can do everything well. They can be equipped for close combat and shooting roles. Give a model in the squad mark of wulfen for more close combat punch or give one model a plasma pistol and go after the enemy’s elite squads. I almost always have either two plasma guns or two melta guns in the squad. Also, I use powerfists quite extensively. I’m not a fan of power weapons as much. I tend to roll low for wounding. Another thing that can make a grey hunter squad a lot better is adding a wolfguard to the squad. You lose the ability to have two special weapons, but they will be better in close combat and have a better leadership. So mount these guys in a rhino and go blasting with four plasma gun shots a turn. This is great especially since you can move six inches with your rhino and still fire them.

Another Space Wolves unit I’ll tell you how to equip are the bloodclaws. Bloodclaws are great troops and are scary on the charge. There are a lot of different ways to equip these guys. Once again I usually add a powerfist to the squad. Power weapons are probably good to use also, based on the sheer numbers you can put in this squad. You can put up to fifteen guys in a squad! If you have fifteen in the squad you can add a second special weapon. I personally take flamers a lot. These guys have a lower weapon skill and ballistic skill than normal marines. It might not be a bad idea to take a melta gun as your second special weapon in case you come across anything with armor. They may not have as good of a ballistic skill, but it’ll give them a chance against tanks or dreadnoughts. A great hq unit to lead these guys is the wolf priest. He’ll make them fearless and give them more power weapon attacks. You can’t lose there.

The last Warhammer Space Wolves unit I’ll explain how to equip are the long fangs. These are the guys who lay down heavy fire support. The problem is you can’t move and shoot with them. So find a firing lane and start shooting. Another issue is their lack of a meat shield that other heavy support from other marine armies have available to them. This means once you take casualties your losing important models. Usually people take the pack leader out first, which takes away your ability to split fire. This can be helped by adding a wolf guard to squad that is just a basic model with no special weapons or wargear. So when you take losses, take the wolf guard first instead of the pack leader. When it comes to weapons, I like missile launchers and las cannons. Sometimes I’ll use heavy bolters or plasma cannons if I know my opponent has a horde army. It’s best to use your long fangs to support any assaults you may be doing. Besides that, tank hunting is always their specialty.

In closing, this is just some basic advice when it comes to equipping your Space Wolves army. This is obviously not a complete list, but it’s a great start. This will give you some good ideas on how to equip your squads to deal with the many threats on the battle fields of the forty first millenia. So feel free to use these ideas and always remember, mistakes are what will help you learn and will make you a much better player. All of these troops have more information available in the Space Wolves Codex.

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